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Limbo artist
Limbo artist






limbo artist

For example, using silhouettes to quickly preview characters and not revealing their true nature. Horror, while being suitable for younger audiences at the same time.

limbo artist

Just by comparing the two styles, you can see how heavily influenced Limbo is by this type of art. Dark colours, mainly black and white (monotone), figures placed increepy gestures and landscapes made of nightmares. Looking at Tim Burton’s art, it is very stylised. It is an incredibely minimalistic art style, and is reminiscent of the work of Tim Burton, Edward Gorey, and Fritz Lang. While also focusing on lighting and focusing techniques. The usage of light, effects and forms in Limbo are externally used to create emotions for the player, to create their own stories while taking into account the main story, too. Tying back in to German Expressionism, the game links as it has “ dreamlike levels that twist and and spin in upredictable angles“. A very slick film-grain filter ontop to give that extra subtle effect. The mind of Arnt Jensen put together a masterpiece of monochrome. This is the video below.Īs considered by reviewers, the graphical side of Limbo is by far the most important aspect. But after 2-3 years of basic sprite programming and art, Arnt decided to try and assemble a team to help make his vision come to life. Arnt put together a short concept reel of art to show his ideas. For several years he made his own prototype, started programming aswell as drawing concept art. Which would come to be known as PlayDead. He struggles with severe arachnophobia explaining the gigantic spiders, and the forest areas coming from his childhood home – a farm.Īrnt did a very good job in storyboarding the game by himself before assembling his team. This is because many parts of the game, including this, are straight out of the mind and childhood of Arnt. One of the many reoccuring aspects in Limbo are Spiders. As in later levels, you can see buildings in the background. Or simply, a distorted version of reality. The landscape of Limbo seems dream-like.It is almost like you are playing in somebody’s imagination. Many consider Limbo, a true piece of modern art. This is a number of creative movements that started in Germany before the first world war. There is a clear resemblance to German Expressionism and silent films. Jensen wanted to create an aesthetic for the game that, while memorable, does not have to rely on high polygon 3D models. Have two controls, jumping and grabbing.I really tried my whole life to get ideas, but when I drew the first drawing–it was like this is the place.” – Arnt Jensenįrom the very get-go, Arnt Jensen set out three goals for this game. ” I started drawing concept art without the boy, it was just this secret place. Dino Patti & Arnt Jensen – Founders of PlayDeadĭuring this placement, Arnt started drawing his own unique worlds filled with life and character.








Limbo artist